@startuml
sprite $pied_piper_alt [48x48/16] {
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!define FA_PIED_PIPER_ALT(_alias) ENTITY(rectangle,black,pied_piper_alt,_alias,FA PIED_PIPER_ALT)
!define FA_PIED_PIPER_ALT(_alias, _label) ENTITY(rectangle,black,pied_piper_alt,_label, _alias,FA PIED_PIPER_ALT)
!define FA_PIED_PIPER_ALT(_alias, _label, _shape) ENTITY(_shape,black,pied_piper_alt,_label, _alias,FA PIED_PIPER_ALT)
!define FA_PIED_PIPER_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,pied_piper_alt,_label, _alias,FA PIED_PIPER_ALT)
skinparam folderBackgroundColor<<FA PIED_PIPER_ALT>> White
@enduml